Super-Max prisoners are extremely dangerous prisoners - much so, that intermingling them with other prisoners could spell trouble. You receive $250 every day for each Legendary prisoner in your prison.You receive $15,000 when a Legendary prisoner arrives in your prison.If Gangs are enabled, the prisoner will most likely be a Gang Lieutenant or a Gang Leader, so segregating them from the general population is heavily recommended, if not mandatory. Their reputation can be hidden as Unknown even when asked for them directly, so be careful to quickly identify them as they exit the bus, especially if they arrived together other prisoners. Legendary Prisoners are MaxSec prisoners that always have the -LEGENDARY- reputation. You receive $250 every day for each MaxSec prisoner in your prison.You receive $1000 when a MaxSec prisoner arrives in your prison.If given the opportunity, MaxSec prisoners will often kill those who they physically engage with. They are easily disgruntled and will actively and willingly take part in violent altercations, riots and brutality. Maximum Security (MaxSec) prisoners tend to have very long sentences and are some of the most violent prisoners. You receive $150 every day for each MedSec prisoner in your prison.You receive $500 when a MedSec prisoner arrives in your prison.They will frequently make use of contraband, more so than Minimum Security prisoners and are more likely to engage in riots as well as violent altercations. MedSec prisoners may be less troublesome than higher security-classed prisoners, but are more easily disgruntled than their MinSec counterparts. Medium Security (MedSec) prisoners have low-medium length sentences and can stay in your prison for a reasonable amount of time. You receive $100 every day for each MinSec prisoner in your prison.You receive $300 when a MinSec prisoner arrives in your prison.MinSec prisoners are less likely to start a riot than other security types even when the danger level is high. Prisoners of this security type cause the least trouble and tend to escape less often. Minimum Security (MinSec) prisoners are serving for crimes considered non-severe, and therefore have the shortest sentences of all security types, only held for a few in-game days. The different categories can be easily identified by their color-coded uniforms, which can be modified at will in the Map Settings menu ( Second Chances DLC only). You can change these settings in the Policy tab of the Reports. Most categories are not definitive, and the player can modify most of them to place each prisoner in the risk category they want as they uncover their traits and reputations.īy default, prisoners will see their category increase by one when they cause serious injuries to inmates of staff, and it will be set to MaxSec if they commit murder during their stay at your prison. These prisoners are often player-made prisoners or even members of the Introversion staff team.Įach prisoner belongs to one of the 7 risk categories present in-game, which are an estimate of an estimate of the level of violence and disorder the player should expect from them as they join the prison. It is also possible to transfer specific prisoners to your penitentiary through the "Names in the Game" sub menu in the "Extra" menu. Female prisoners have some needs in different ratios, and can enter the prison with their baby.
The shape of a prisoner has no bearing on their abilities, traits or reputations.Īs of update 2, players can now run female prisons as opposed to just male-oriented ones. Prisoners come in multiple shapes such as: fat, chubby, built, small, or normal, and all vary in sizes. You can contain misbehaving prisoners by deploying Guards, authoritative entities who have the duty to maintain security and order among your general population of prisoners.
Using violence against other prisoners or staff members, causing injuries or even murdering people.Attempting to escape through unsafe areas of your prison or by digging escape tunnels (for more info, check Escape Tunnel).Smuggling contraband in, or stealing items from your prison, which can be used in various ways (for more info, check Contraband).Prisoners may cause trouble in different ways: They are the core element of any prison, providing the money to keep your prison afloat and reacting to the structure and regime set out by the player.Īll prisoners will have basic human needs which will need to be satiated to ensure their stay at your prison runs as smoothly as possible. Prisoners are the criminals you are tasked with containing and maintaining.